AI Insights · Timothy · July 2021
Top 5 Cat Games Apps Performance in Sweden Q2 2021
In Q2 2021, the top 5 cat games apps in Sweden showed varying trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics for each app.
In Q2 2021, the top 5 cat games apps in Sweden exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of these apps based on data from Sensor Tower.
My Cat – Virtual Pet Games saw a gradual decline in weekly revenue, starting at around $2.7K at the beginning of April and falling to approximately $1.7K by the end of June. Weekly downloads also decreased from about 1.4K to just over 200 in the same period. Active users followed a similar downward trend, dropping from 2.7K to around 636 by the end of Q2.
The Battle Cats experienced fluctuations in weekly revenue, peaking at $5.6K in the third week of June before settling at $2.6K by the end of the quarter. Downloads showed an overall upward trend, reaching a high of 563 in the last week of June. Active users remained relatively stable, averaging around 2.7K to 3.1K throughout Q2.
Kitten Match had steady weekly revenue, hovering between $785 and $1.4K. Downloads fluctuated slightly, with a peak of 441 in mid-April and settling around 292 by the end of June. Active users remained strong, averaging around 4.5K to 5.5K throughout the quarter.
Simon's Cat - Crunch Time exhibited stable weekly revenue, peaking at $881 in late June. Downloads were minimal, with the highest being 21 in mid-April. Active users remained low, averaging around 51 to 95 throughout the quarter.
Tropicats: Match 3 Puzzle Game showed slight fluctuations in weekly revenue, from $454 to $883, with a peak in the final week of May. Downloads were generally low, with a maximum of 30 in late May. Active users remained consistent, averaging around 96 to 150 during Q2.
For more detailed insights, visit Sensor Tower.